Blog Design For Dummies by Melissa Culbertson

By Melissa Culbertson

The common blogger doesn't in general have event with layout or coding, yet that shouldn't deter them from having a professional-looking weblog layout. This pleasant and easy-to-understand advisor provide you with the instruments you want to identify an inventive, distinctive, and aesthetically memorable weblog with no need to profit easy methods to code past a few simple CSS. no matter if you're trying to write for an immense model, develop into a model ambassador, promote a product, gather new consumers, recommend for a reason, or just inform a narrative, you'll locate layout tips, useful thoughts, and important suggestion for making a great-looking and sensible blog.

Blog layout For Dummies empowers you to make clever and artistic changes on your web publication that you should be the proud proprietor of a good weblog layout that will get noticed!

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The previous section introduced the Package Explorer in Flash Builder. It helps you find all the files and folders you’re using in your game project. But what is a package? 0 program. 0 programming code and wraps all the code in a package. A package consists of three parts. Keyword: This keyword is called, conveniently enough, package. ). When you type keywords in your program, Flash Builder colors them purple and blue so you can spot them in the code. Identifier: An identifier can any be any name you want to give the package.

As file extension An ActionScript computer program is what controls your entire game. It tells all the game characters and elements exactly how they should behave. ActionScript programs are the most important components of a game, and most of this book is devoted to explaining how to write and understand them. An ActionScript program is nothing more than a text file containing special words and characters. as extension. as extension are known as ActionScript files or AS files. You can see this in Flash Builder by looking at the top of the code editing window.

Let’s find out how by debugging your program and seeing what happens! From now on, I’m going to refer to the debug option as compiling. Whenever I ask you to compile your program in this book, hit that little beetle button. 1. Select Run Debug from the main menu or click the little beetle icon in the toolbar, as shown in Figure 1-30. Flash Builder may ask you if you want to save your work before continuing. If you’ve run the debugger for this program before, it may ask you if you wish to terminate any existing debugging session.

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